AI Insights · Timothy · January 2023
Top 5 Drama Games on iOS in Israel for Q4 2022
Discover the performance trends of the top 5 drama games on iOS in Israel during the fourth quarter of 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 drama games on iOS in Israel saw varied performance trends in terms of downloads, revenue, and active users, according to data from Sensor Tower.
Episode - Choose Your Story began the quarter with weekly revenue peaking at $3K in early October but saw a significant dip mid-quarter, only to recover to around $4K in the final week of December. Weekly downloads followed a similar trend, starting with 538 downloads in early October, dipping mid-quarter, and then rising to 1.2K by mid-December. Active users also showed a positive trend, increasing from 2.2K in late September to 3K by the end of December.
THTH: Love Is a Game NETFLIX saw a late entry into the quarter with its release in early December. Weekly revenue peaked at $74 in the third week of December. The game experienced significant weekly downloads, starting with 671 and peaking at 2.8K in mid-December. Active users mirrored this trend, rising from 507 to 3.7K over the same period.
Love Sick: Stories & Choices had a steady performance with weekly revenue peaking at $289 in early October and stabilizing around $90 to $130 towards the end of the quarter. Downloads peaked at 1.2K in early October but saw a decline, ending the quarter with 71 downloads. Active users also saw a rise to 1.6K in early October before gradually declining to 312 by the end of December.
Hey Beauty: Love & Puzzle showed growth in its early stages, with weekly revenue increasing from $14 in late November to $35 in early December. Weekly downloads peaked at 1K in late November but declined to 153 by the end of December. Active users saw a peak of 1.1K in early December, ending the quarter with 448 users.
Kiss Kiss: Spin the Bottle had consistent downloads, peaking at 165 in mid-December. Active users remained relatively stable throughout the quarter, starting at 1.9K in late September and ending at 1.7K in late December. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.